![]() ![]() If the opponent is catching and throwing your continuously off the stage, wait until you are barely under the edge of the stage and UP-B.Ģ. Of course there will be a time when you are knocked off the stage. This allows you to get some breathing space and will provide enough time for you to get to the ground. The DOWN-B is best used when your opponent is below or next to you in the air. UP-B can kill at reasonable percentages and should be used if your opponent is DIRECTLY above you, most people won't see this coming because of how infrequently it is used. Your 2 options is the air are you UP and DOWN B. His aerials are virtually useless under most circumstances, and both of his recovery options are terrible. Mac has a terrible air and recovery game. The terrible range and short time of the K.O punch is not worth the hassle so don't bother using it unless you see a VERY obvious opening. Mac's K.O punch is, and I cannot stress this enough, NOT A DEPENDABLE KILLING MOVE. Your dependable killing moves are the Uppercut (Foward Smash Up tilt) Down Smash, and rarely the Straight (Foward Smash). You will hardly need to dodge opponents attacks if you beat them to the punch, and this is hardly a problem with Mac's normals. Your dodges are extremely quick and should be used to mix up your opponent. You should only be using your normals and foward smash to rack up damage, Mac's specials are terrible and hardly need to be used. You must keep yourself and your opponent in the middle of the stage at all times, this is where Mac is considered at his best. Mac is not the character that can dash attack to start an offensive assault. Mac's gameplay can best be described with, "Float like a butterfly sting like a bee". I hope this helped and settle it in Smash with Little Mac. This allows you to have three good damage options when dashing toward the opponent.Īnother thing to keep in mind whilst playing Little Mac is that he can around quickly so when you find yourself and your opponent in a dodge loop you can catch your opponent off guard with a turn around multi-hit combo to end the constant back and forth. As far as his Knock Out Punch goes, it is best not to use it unless you know you can successfully bait the opponent into it by waiting until they whiff an attack.Ī helpful tip to those who want to use him to his fullest is that Little Mac can cancel his dashing animation into a side or up smash. His down b is used as a counter so if the opponent is ledge guarding you I would suggest using this as a way to deter them from using a side or down smash whilst you are trying to recover. As far as his up B goes, it has its uses as a counter move against Little Macs multi hit combo but has little other than a upwards recovery move. His side Bs will kill you if you use it less than half-way from the ledge when going towards a ledge so if you ever use it (which you should not in most cases) make sure you are going toward the center of the stage. When using him, use mainly his normals and smash attacks. He is an offensive character that is best put to use on the center of the stage. Little Mac plays like a rush down character, he is in your face and doesn't tend to stop. ![]()
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