![]() ![]() In fact, Metro Exodus has already shown a willingness to follow protagonists other than Artyom in both its DLCs: Sam’s Story and The Two Colonels. New main characters could fit well with a multiplayer function in Metro by introducing a wide cast of characters for multiple players to choose from. The Metro series is based on novels of the same name written by Dmitry Glukhovsky, though both the game series and the literature it’s based on have experimented with different protagonists. It’s also possible the Metro series will follow a new main character in the next game, considering the climatic ending of Metro Exodus that followed the series protagonist, Artyom. Multiplayer dynamics like these have been used in other popular survival horror games in the past like the Left 4 Dead series and Hunt: Showdown. This function could also influence map design to become larger, allowing players to explore or work on separate objectives towards a common goal. The multiplayer function proposed by 4A Games could introduce a new dynamic to resource management, perhaps encouraging players to gather and share resources and work together to complete objectives. Both of these features were popular with fans of the series, and the next game could potentially bring back these elements in a refined way. ![]() The latest title, Metro Exodus, had mechanics that allowed the player to customize weapons on the fly, and even experimented with more open-world maps. These mechanics create a gameplay loop that strikes a delicate balance, allowing the player to experience realistic maintenance and resource management, but without being so demanding that they interrupt gameplay or become a nuisance.Įvery iteration of the Metro series introduced new ideas to gameplay and environment. Small details like this add a layer of realism to the Metro experience, and all three Metro titles use them in different ways: the player has to wipe the grime from their visor in Metro: Last Light, clean weapons in Metro Exodus and manually charge batteries for different gadgets in all three titles. For example, gas masks can be damaged and eventually broken in combat, and the player has to manually change gas mask filters to avoid radiation damage. Metro uses immersive game mechanics in a subtle way, but they show how much thought 4A put into the game’s design. These elements create a perfect atmosphere for survival horror fans, however, the series goes a step further to make the player feel as though they’re actually in the game. Though maps in the first two games were mostly linear, they still had small areas off the beaten path that held lore and resource materials, and allowed for stealthy approaches to get around enemies. Many popular survival horror games use this form of player motivation, such as the Resident Evil series and The Evil Within. Ammunition, med packs and gas mask filters are scarce in Metro, which helps incentivize the player to explore the dark, bleak environment. Part of the success of Metro 2033 was due to how its survival elements were complemented by immersive gameplay. ![]()
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